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App Bar

  • Consists of a toolbar and other widgets like Icon, Title, etc.
  • It has a single row with a fixed height.
  • Create an App Bar in a Tink Component. App Bar size can be set by changing the size of the component.
  • Rename the component as App Bar or any other suitable name.
  • The App Bar should be the base layout widget of the Component.
  • It is necessary to use App Bar in the form of a component. You cannot drag and drop the App Bar to the Screen.
  • You may add a leading icon to the App Bar and choose the icons from Tink's icon collection.
  • You may add Centre Title and provide the title by choosing the Text from the Navigator.
  • Enable Appbar from the Tink Screen Properties. Choose created App Bar from the drop down menu. App Bar gets automatically added to the topmost part of the screen.

Bottom App Bar

  • Add Bottom App Bar at the bottom of the screen.
  • Similar to App Bar, it also consists of a toolbar and other widgets like Icon, Title, etc.
  • Drag and drop the Bottom App Bar widget to the screen. Customize the appearance by changing its properties.
  • You may also add Bottom App Bar in the form of a component.
  • Enable Bottom Navbar from the Tink Screen Properties. Choose a component as a bottom bar from the drop down menu. Bottom App Bar gets automatically added to the bottom of the screen.

Circular Progress Indicator

  • Spins to indicate that the application is busy.
  • Progress is circular and indeterminate. It means the progress is being made without any indicator of how much progress remains.

Linear Progress Indicator

  • Indicates that the application is busy by showing progress along the line.
  • Progess is linear and inderterminate. It means the progress is being made without any indicator of how much progress remains.

Action Chip

  • Triggers an action related to primary content or shows progress and confirmation.
  • Display after primary content (below a card or at the bottom of the screen)
  • Holds an Avatar and Text. Showing Avatar on the front is optional.
  • Change the Text of the child widgets from the Properties panel.
  • Handle OnPressed event from the Logic section to implement an action.