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Action: User performs an Action to use the application features

Align: Layout that aligns child widget within its boundaries

App Variable: Stores data on the application level

Aspect Ratio: Width to height ratio of the screen or component

Baseline: Number of logical pixels from the top of the widget

Card: A panel with slightly rounded corners and an elevated shadow

Center: Layout that places its child at its center

Column: Layout that places multiple widgets in a vertical array

Component: Reusable part of a screen

Constrained Box: Layout that applies constraints on the dimensions of the child widget

Container: Layout that combines colouring, positioning, and sizing widgets

Designer: Designs the user interface of the application

Device Variable: Variable with device level scope

Domain: A set of network addresses

Environment: System that regulates the management and use of data

Expanded: Layout that expands the child to fill the available place

Fitted Box: Layout that scales and positions a child within itself

Forms: Interactive widgets that process user inputs

Hypi: A low code backend to manage data operations of the application

Input Binding: Uses the variable to set the property of a widget

Layout: Composes multiple widgets into a single widget

List Tile: A list with a single row and fixed height

Logic: Transfers data from one widget to another

Mood Board: Saves useful resources like Images, Videos, Web Links, etc

Outcome: Action by the user resuls in an Outcome

Output Binding: Stores the attribute value from a widget in a variable on the occurrence of an event

Padding: Create an empty space around the child widget

Release: A version of an app

Resources: Web links, images, videos and avaliable files to build an application

Row: Layout that arranges multiple widgets in a horizontal array

Screen: The interface on which data and images are displayed

Screen Variable: Variable with screen scope

Sized Box: Box with a specific size or dimensions

Static Variable: Stores hardcoded values

Strories board: Creates user stories

Tables: Stores the data in rows and columns

Tink Screen: Screen added to the designer

User: End user of an application

User Stories: Capture end-user perspectives of using an Application

Variable: Stores value or data

Version: Represents a copy of an app

Widget: Displays the data or carries out the required functionality on the user interface

Workflow: Steps with sequential actions