Glossary
Action: User performs an Action to use the application features
Align: Layout that aligns child widget within its boundaries
App Variable: Stores data on the application level
Aspect Ratio: Width to height ratio of the screen or component
Baseline: Number of logical pixels from the top of the widget
Card: A panel with slightly rounded corners and an elevated shadow
Center: Layout that places its child at its center
Column: Layout that places multiple widgets in a vertical array
Component: Reusable part of a screen
Constrained Box: Layout that applies constraints on the dimensions of the child widget
Container: Layout that combines colouring, positioning, and sizing widgets
Designer: Designs the user interface of the application
Device Variable: Variable with device level scope
Domain: A set of network addresses
Environment: System that regulates the management and use of data
Expanded: Layout that expands the child to fill the available place
Fitted Box: Layout that scales and positions a child within itself
Forms: Interactive widgets that process user inputs
Hypi: A low code backend to manage data operations of the application
Input Binding: Uses the variable to set the property of a widget
Layout: Composes multiple widgets into a single widget
List Tile: A list with a single row and fixed height
Logic: Transfers data from one widget to another
Mood Board: Saves useful resources like Images, Videos, Web Links, etc
Outcome: Action by the user resuls in an Outcome
Output Binding: Stores the attribute value from a widget in a variable on the occurrence of an event
Padding: Create an empty space around the child widget
Release: A version of an app
Resources: Web links, images, videos and avaliable files to build an application
Row: Layout that arranges multiple widgets in a horizontal array
Screen: The interface on which data and images are displayed
Screen Variable: Variable with screen scope
Sized Box: Box with a specific size or dimensions
Static Variable: Stores hardcoded values
Strories board: Creates user stories
Tables: Stores the data in rows and columns
Tink Screen: Screen added to the designer
User: End user of an application
User Stories: Capture end-user perspectives of using an Application
Variable: Stores value or data
Version: Represents a copy of an app
Widget: Displays the data or carries out the required functionality on the user interface
Workflow: Steps with sequential actions